Monday, June 9, 2008

Games and Gaming #37: Get Your Game On @ The Library


I read the New York Times article: "Taking Play Seriously at the Public Library With Young Video Gamers." When I was in school, teachers would often set up review sessions in the form of "Jeopardy." Games can help players develop strategies and reinforce knowledge and memory.

Having worked in libraries for a few years during the twenty-first century, I've seen that game playing in libraries is inevitable. Also, many libraries have in-house use board games. Online gaming isn't much of a leap from this. If offering games systems such as Wii and DDR will better orient the public with its very own libraries, then I'm all for it. However, some things still must be determined. Otherwise, why not?

I tried my hand at Carnegie Mellon University Libraries' library-related games. I tested both the "Within Range" and "I'll Get It." I found both of these games to be realistic and easy. While I understand why "Within Range" (the place the books in collection code order) used Library of Congress, a version implementing Dewey would have been great. The "I'll Get It" game where a library worker pulls books to fill customers' requests was very realistic.

Library professionals can really do a lot with games. Already teachers understand how much students benefit from review games. Imagine how much this can assist library users in life? Games will grow along with their users.

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